Ladda ner presentationen
Presentation laddar. Vänta.
1
Kategori Serious Games Anders Frank, Försvarshögskolan
2
Vad är Serious Games? Ett Serious Game är ett spel designad för en användning med annat huvudsyfte än enbart underhållning
3
= + Stimulerande spel Annat syfte
4
Olika områden Government & NGO Defence Healthcare Marketing & Communication Education Corporate Industry
5
Olika syften Games for Health Advergames Games for Training Games for Education Games for Science and Research Production Games as Work
6
Serious Games - Kartan Games for Health Advergames Games for Training Games for Education Games for Science and Research Production Games as Work Government & NGO Pubilc Health Education & Mass Casualty Response Political Games Employee Training Inform Public Data Collection / Planning Strategic & Policy Planning Public Diplomacy, Opinion Research Defence Rehabilitation & Wellness Recruitment & Propaganda Soldier/Support Training School House Education Wargames / Planning War planning & weapons research Command & Control Healthcare Cybertherapy / Exergaming Public Health Policy & Social Awareness Campaign Training Games for Health Professionals Games for Patient Education and Disease Management Visualization & Epidemology Biotech manufacturing & design Public Health Response Planning & Logistics Marketing & Communication Advertising Treatment Advertising, marketing with games, product placement Product Use Product Information Opinion Research Machinima Education Inform about diseases/risks Social Issue Games Train teachers / Train workforce skills Learning Computer Science & Recruitment P2P Learning Constructivism Documentary? Teaching Distance Learning Corporate Employee Health Information & Wellness Customer Education & Awareness Employee Training Continuing Education & Certification Advertising / visualization Strategic Planning Command & Control Industry Occupational Safety Sales & Recruitment Employee Training Workforce Education Process Optimization Simulation Nano/Bio-tech Design Command & Control
7
Konsekvenser av att utveckla Serious Games Förmåga att designa och utveckla spel......samtidigt som det andra syftet tillgodoses. Balans i dessa två fokus. Lämpar sig syftet till att formas som ett spel? Hur ser den tänkta användningen ut?
8
Spel Exempel: Spelande sett från ett större perspektiv
9
Vad bedöms i Serious Games-kategorin? 1. Adressering av problemområdet (syftet) 2. Hur spelande kan stödja problemet (design) 3. Hur det är implementerat (execution) 4. Hur den tänkta användningen ser ut Därav behövs både Spel och Beskrivningsdokument
10
Slut
Liknande presentationer
© 2024 SlidePlayer.se Inc.
All rights reserved.